Tuesday, August 16, 2016

Encrypting application-level data at rest

In a previous post I described how I keep sensitive config data such as API keys secret for a public app.

What about data that is kept per-user, such as a password or API key for each user or other similar record in your databases?

For that I use the attr_encrypted gem. There is a great post on how to do this; if you're using Figaro as recommended in my earlier post, that gives you an easy place to store the symmetric-encryption key(s) used by attr_encrypted, so instead of

attr_encrypted :user, :key => ENV["USERKEY"]

you would instead say

attr_encrypted :user, :key => Figaro.env.USERKEY

Beware of attr_encrypted and serialize

Be aware that if you are using serialize to store (say) a hash or array in an ActiveRecord text field, there appear to be some weird interactions if you try to use attr_encrypted on that field. What I have found to work is this:

Before:

class User < ActiveRecord::Base
  serialize :api_keys, Hash
end

User.new.api_keys  # =>  {}

After:

class User < ActiveRecord::Base
  attr_encrypted :api_keys, :key => Figaro.env.SECRET, \
     :marshal => true
end

User.new.api_keys  # => nil


That last option instructs attr_encrypted to marshal the resulting data structure before encrypting, and unmarshal after reading from the database and decrypting. However, whereas using serialize gives newly-created attributes a default value of a new instance of the serialized type (in this case, that would be the empty hash), this is not true with attr_encrypted. To remedy this, if your app relies on the serialized value always being non-nil, I'd advise using an after_initialize block to enforce the invariant that the attribute's default value is always an instance of the serialized class:

class User < ActiveRecord::Base
  attr_encrypted :api_keys, :key => Figaro.env.SECRET, \
    :marshal => true
  def ensure_is_hash ; self.api_keys ||= {} ; end
  after_initialize :ensure_is_hash
  private          :ensure_is_hash
  # ...
end

User.new.api_keys  # =>  {}


Et voila, with the exception of the after_initialize callback, your encrypted-at-rest attributes will now behave the same way as regular unencrypted attributes.


Keeping secrets

Lately I've been involved with a bunch of apps that have to manage sensitive or semi-sensitive data, such as passwords, API keys, and so on.  I've converged on a couple of ways of managing this data that I thought I'd share. Most of my apps are hosted on Heroku, but the advice here applies to other deployment platforms too.

I'll distinguish two kinds of data: configuration-level data that is specified once for the whole app (for example, an API key for the app to access another microservice), and sensitive app-level data (for example, a password or other secret that needs to be stored for each user).  In this post I describe how to store configuration-level secret data; a separate post builds on this one to store app-level secret data.

You'll need the Figaro gem and a command-line-friendly installation of your favorite encryption package; I use GPG.

Use Figaro

For managing sensitive config data such as API keys, here's a methodology that observes two important guidelines:
  1. DRY: the secret data should be kept all in one place and nowhere else.
  2. Sensitive data should never be checked into version control (eg GitHub), especially if the app is otherwise open source.
First, set up your app to use the Heroku-friendly Figaro gem to manage the app's secrets. In brief, Figaro uses the well-known technique of accessing  your app's sensitive config data as environment variables, but:
  • It centralizes all secrets in a file config/application.yml
  • it lets you access them through a proxy object, so that environment variable FooBar can be accessed as Figaro.env.FooBar. This allows you to stub/override certain config variables for testing if you want, and also (more importantly) to specify different values of those variables for production environment vs. development. For example, many microservices like Stripe let you setup two different API keys—a regular key, and a "testing" key that behaves the same as a regular key but no financial transactions are actually performed. Using Figaro, your app doesn't have to know which key it uses, because the correct key values for each environment can be supplied in application.yml
When you setup Figaro, it correctly adds config/application.yml to your .gitignore, since this file containing secrets should not be versioned (at least not in cleartext).

Encrypt  & version your secrets file

Next, agree with the rest of your team on a symmetric key for encrypting the secrets file. You can then encrypt the file like so (this example uses GPG and the bash shell):

export KEY=your-secret-key-value
gpg --passphrase "$KEY" --encrypt --symmetric --armor \
   --output config/application.yml.asc  config/application.yml

This will create the ASCII-armored encrypted file config/application.yml.asc, which I then check into version control.  Note that the security of this file relies on having chosen a good symmetric-encryption key.


Make sure developers can generate the secrets file

Of course, the config/application.yml file is now needed for your app to run, but only config/application.yml.asc exists in the repo. So any developer who clones the repo needs to know the value of $KEY, and when they clone the repo, they must manually create the secrets file from its encrypted version by performing the decrypt operation:

export KEY=your-secret-key-value
gpg --passphrase "$KEY" --decrypt \
   --output config/application.yml  config/application.yml.asc

Make sure Heroku knows the secrets

Figaro arranges to make all the info in config/application.yml available as environment ("configuration") variables on Heroku. Whoever has deploy access to the Heroku app can do this step:

figaro heroku:set -e production -a name-of-heroku-app


Make sure CI knows the secrets

Finally, if you're using continuous integration (you are, right?) it probably also needs to be able to generate config/application.yml in order to run the tests. On Travis, I add a step to the "before-script" to do this:

before_script:
  - gpg --passphrase "$KEY" --output config/application.yml \
       --decrypt config/application.yml.asc

Of course, this requires Travis to know the value of $KEY, so you also need to go to your app's config variables in Travis and set the value for KEY manually. These steps are easily adapted for Semaphore or other CI environments—in general, you manually supply the CI environment with the symmetric key value, and you add a before-step to the build to generate the unencrypted secrets file from the encrypted one.

When you change the contents of config/application.yml

If you add or modify secrets within application.yml, you'll need to re-create and commit config/application.yml.asc, and notify your developers that they must merge the new file and manually re-create config/application.yml from it.  You'll also need to re-run figaro heroku:set -e production to populate the deploy with the new values.

That's it. This seems complex, but after the one-time setup, it's basically maintenance-free. In the next post I'll talk about encrypting data at rest per-user.

Tuesday, July 19, 2016

Pair Programming MOOC Style - is it Agile?

This summer the “Engineering Software as a Service” (ESaaS) MOOC got re-branded as “Agile Developing using Ruby on Rails” (ADuRoR). This was a recommendation from edX and I felt it was probably a good move, since in the past there always seemed to be a few people surprised to find that the course was not about cloud computing per se, but about software engineering principles applied to web application development. The course was basically the same, although we were upgrading fully to Rails 4 and RSpec 3 and that was a fair amount of work in itself - more so in terms of updating materials than upgrading software. The big change we did make was to have pair programming become “required” for the first time, and have it assessed by peer review.

We’d introduced “optional” pairing some two years earlier. In the first instance, each assignment had a bonus 10% for submitting a video of pair programming on the assignment, but we also accepted solo videos or text summaries of the assignment talking about the pros and cons of pairing versus solo work. Part of our motivation for requiring more pair programming from the learners is our plan for a “part 3” or “project” capstone course. This will complete the ADuRoR Series, and will involve teams of MOOC learners collaborating on building software solutions for charities and non-profits around the world. We’re keen to ensure that this capstone course has teams that work effectively together. We strongly believe that pair programming is a critical part of an effective software development team. It’s not that you can’t develop great software without pair programming. It’s that you can’t work effectively in a team without good people and communication skills.

Somebody who would pair program for all the ADuRoR MOOC assignments would likely be better equipped to work effectively in a project team than someone who did not. Not that this is a guarantee; there are no guarantees, but we need some mechanism to ensure a high chance of success for our initial project teams. There’s also lots of evidence that pair programming has a big positive impact on learning to code.

As it happens the Agile process itself does not mandate using pair programming, test driven development, scrums, or anything of the sort. Let’s just refresh our memory as to the principles behind the Agile Manifesto:
Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.
Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
Business people and developers must work together daily throughout the project.
Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
Working software is the primary measure of progress.
Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
Continuous attention to technical excellence and good design enhances agility.
Simplicity–the art of maximizing the amount of work not done–is essential.
The best architectures, requirements, and designs emerge from self-organizing teams.
At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
There’s so much here, but as is clear, tests and pairing are not mentioned explicitly, nor is Scrum or Kanban, or many other things that are commonly associated with Agile. Personally I see the last “stanza” as the critical one. Regular reflection on how to become more effective, tuning and adjusting behaviour accordingly.

This seems like extraordinarily good advice to me. I happen to really enjoy pair programming. Not everyone does, and it’s not right for every team; but the crucial thing is that in any period you look back and say well we tried X and it’s gone well, gone badly, made no difference. And then we try a variant of X, throw out X, continue X as appropriate.

Our hope with the project course is to have teams of learners operate in agile teams. Ultimately we want to empower those teams to evolve their own Agile process based on what works for them. However we’d very much like all those team members to have at least tried TDD, BDD, pairing etc. to inform their own Agile Process. We also believe that remote pair programming and remote scrum meetings will be a critical part of distributed project teams working effectively together. To the extent that you accept Google Hangouts (or similar video conferencing software) as a form of face to face conversation, then we can see this also fits in with the principles behind the Agile Manifesto.
The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
One of the main challenges for pairing in our MOOC has been the logistics of helping online learners find pair partners. While we had over 500 successful pairing sessions during the MOOC, some students have struggled to find pair partners available at convenient times for them, particularly on the later assignments since from start to finish the number of learners attempting the assignment goes down by an order of magnitude. It’s also clear that the logistical overhead of arranging a pairing session is not great for those on tight schedules.

Our options going forward appear to include:
  1. reducing the amount of credit given to pairing; so it doesn’t feel as “mandatory”
  2. improving the mechanism by which pair partners are found
  3. improving the support and documentation of how to manage pairing
The danger with the first step is that it would likely reduce the number of people attempting to pair, and further exacerbate the problem of finding pair partners. We certainly don’t want learners to become frustrated with attempting to pair program; we do believe that both pairing, and reviewing other learners pair videos are valuable learning experiences. The ultimate question is can we reduce the pairing logistics overhead sufficiently through options 2 and 3 …

Friday, July 15, 2016

Are students/teams following the Agile process? How would you know?

I teach a large project course at Berkeley. Each semester, ~40 teams of 6 students each work on open-ended SaaS projects with real external customers. The projects complement an aggressive syllabus of learning Agile/XP using Rails; most of that syllabus is also available in the form of free MOOCs on edX and is complemented by our inexpensive and award-winning textbook [shameless plug].

We require the teams to use iteration-based Agile/XP to develop the projects. During each of four iterations, the team will meet with their customer, use lo-fi mockups to reach agreement on what to do next, use Pivotal Tracker to enter the user stories they'll work on, use Cucumber to turn these into acceptance tests, use RSpec to develop the actual code via TDD, use Travis CI and CodeClimate to keep constant tabs on their code coverage and code quality, and do continuous deployment to Heroku. Everything is managed via GitHub—we encourage teams to use branch-per-feature and to use pull requests as code reviews. Most teams communicate using Slack; we advise teams to do daily or almost-daily 5-minute standups, in addition to longer "all hands" meetings, and to try pair programming and if possible promiscuous pairing. Some teams also use Cloud9 virtual machines to make the development environment consistent across all team members (we provide a setup script that installs the baseline tools needed to do the course homeworks and project). There are also two meetings between the team and their "coach" (TA) during each iteration; coaches help clean up user stories to make them SMART, and advise teams on design and implementation problems.

While the non-project parts of the course benefit from extensive autograding, it's much harder to scale project supervision. Even with a staff of teaching assistants, each TA must keep track of 6 to 8 separate project groups. Project teams are graded according to many criteria; some are qualitative and based on the substance of the meetings with coaches (there is a structured rubric that coaches follow, which we describe in the "Student Projects" chapter of the Instructor's Guide that accompanies our textbook), but others are based on quantitative measurements of whether students/teams are in fact following the Agile process.

In our CS education research we've become quite interested in how to provide automation to help instructors monitor these quantitative indicators, so that we can spot dysfunctional teams early and intervene.

We've observed various ways in which teams don't function properly:

  • Lack of communication: Teams don't communicate frequently enough (e.g., they don't do standups) or communicate in a fractured way, for example, a team of 6 really becomes two teams of three who don't talk to each other. The result is "merges from hell", lack of clarity on who is doing what, etc.
  • Not using project-management/project-planning tools effectively: One goal of Pivotal Tracker (or similar tools such as Trello or GitHub Issues) is to plan, track, prioritize, and assign work, so that it's easy to see who's working on what, how long they've been working on it, and what has already been delivered or pushed to production. Some teams drift away from using it, and rely on either ad-hoc meeting notes or "to-do lists" in Google Docs. The result is poor ability to estimate when things will be done and finger-pointing when a gating task isn't delivered and holds up other tasks.
  • Not following TDD: Projects are required to have good test coverage (85% minimum, combined between unit/functional and acceptance tests), and we preach TDD. But some students never give TDD a fair shake, and end up writing the tests after the code. The result is bad tests that cover poorly-factored code in order to meet the coverage requirement.
  • Poor code quality: We require all projects to report CodeClimate scores, and this score is part of the evaluation. Although we repeatedly tell students that TDD is likely to lead them to higher-quality code, another side-effect of not following TDD is poorly-factored code that manifests as a low CodeClimate score, with students then manually fixing up the code (and the tests) to improve those scores.
There are other dysfunctions, but the above are the main ones. 

To help flag these, I've become interested in how to study not only teams and team dynamics, but what analytics can tell us about the extent to which students are following the Agile process (or any process). We recently summarized and discussed some papers in our reading group that address this. (You can flip through the summary slides of our reading group discussion, but it may help to read the summaries and/or papers first.)

One of these papers, Metrics in Agile Project Courses, considers a variety of metrics obtainable from tool APIs to evaluate how effectively students are following Scrum, especially by measuring:
  • Average life of a pull request, from open to merge. “Optimal” is <24 hours “based on our past experience with the course”, but too-short lifetimes may be bad because they indicate the code wasn't reviewed thoroughly before merging.
  • Percent of merge requests with at least one comment or other activity (eg associated task). This is similar to our metric of pull-request activity in ProjectScope.
  • Mean time between a CI (continuous integration) failure and first successful build on the main development branch.
  • All indicators are tracked week-to-week (or sprint-to-sprint or iteration-to-iteration) so instructors see trends as well as snapshots.
  • Number of deploys this iteration (In their course, “deployment” == “customer downloads latest app”, but for SaaS we could just look at Heroku deploy history.)
In a more detailed paper (How surveys, tutors, and software help to assess Scrum adoption in a classroom software engineering project), the same group used a combination of student self-surveys, TA observation of team behaviors, and a tool they built called "ScrumLint" that which analyzes GitHub commits and issues relative to 10 “conformance metrics” developed for their course, including (eg) “percentage of commits in the last 30 minutes before the sprint-end deadline”. Each conformance metric has a “rating function” that computes a score between 0 (practice wasn't followed at all) and 100 (practice was followed very well); each team can see their scores on all metrics.

What's interesting is that they actually point to an Operations Research-flavored paper on a methodology for detecting nonconformance with a process (see the "Zazworka et al." reference in the summary for more details). The methodology helps you define a specific step or subprocess within a workflow, and rigorously define what it means to "violate" it.

With AgileVentures, we are trying to encapsulate some of this in a set of gems called ProjectScope that will be the basis of a SaaS app for Agile coaches trying to monitor multiple projects. Check back here periodically (or join AV!) if you are interested in helping out!



Wednesday, June 29, 2016

Pair programming with a bot partner?

I just ran across a paper from 2010 with the provocative (and Googleable) title "The Impact of a Peer-Learning Agent Based on Pair Programming in a Programming Course." (IEEE Transactions on Education 53(2) May 2010)

The premise is that beginning programmers interact with an intelligent tutoring system that alternates between a "driver" and "navigator/observer" role in pair programming. The overall workflow is that the programming task starts with a flowchart, and then code is written to implement what the flowchart shows. When the bot is in "driver" mode, it "asks for help" from the student (who has the role of navigator/observer) in figuring out the flowchart, by showing the student an incomplete flowchart and having her fill in the blanks. The bot then writes code for the flowchart, but makes deliberate mistakes (syntactic and semantic errors) and expects the student to correct them, so the student "learns by teaching".

When the bot is in "navigator/observer" mode, it observes student-entered code and responds to various common errors, both from bug libraries and from instructor-supplied "keyword-triggered" messages corresponding to common mistakes or commonly-chosen suboptimal problem-solving strategies (so there's no AI in this part of it).

(The bot's "navigator mode" was this group's previous work; what's new here is the bot alternating between the driver role and navigator role, even though the bot's implementation of those roles doesn't quite match pair programming—"pair programming inspired" might be more accurate).

In both modes, simple Bayesian models are used to estimate the likelihood of students making a particular error, based on concept-dependence graphs and observed mastery of the student on predecessor nodes in the concept graph.

A limited randomized-controlled between-subjects trial, in which students used the system bracketed by pre- and post-testing, showed that students exhibited better transfer (p>.05) and retained material longer (p>.05) when using the system that switched roles periodically than when using the system that was always in "navigator mode". The effect size was large (0.79) for transfer and small (0.38) for retention.

The student modeling isn't particularly sophisticated, and the "navigator mode" bot isn't a particularly impressive use of NLP or AI, but the idea of having a tutoring system switch between roles is intriguing. Conversation bots and program analysis have both made lots of progress since this paper was published; the possibility of doing a real pair-programming chatbot for scaffolded programming assignments is quite intriguing!



Friday, June 10, 2016

Pair Programming Considered Harmful?

One of the students in our distributed teams course posted to the forum there asking 
This course has been a fantastic introduction to distributed team management tools and techniques. I am curious, though, to read responses, defences or critiques, of pair programming. Are there effective ways to do distributed team management without it? I present this article as a starting point: not exactly a balanced and neutral viewpoint as its title makes clear, but one that may elicit response. 
http://techcrunch.com/2012/03/03/pair-programming-considered-harmful/
I was all ready to get out the big guns in defence of pair programming, but despite the provocative title I found the article reasonably balanced and a very interesting read.  Pair programming (like many other techniques) is no panacea.

You can read a summary of some more research on pair programming here:


In my experience (and backed by various studies) pair programming works particularly well for learning developers, and for experienced developers when they are working on something new and complicated.

However I agree with the conclusion of the article author


The true answer is that there is no one answer; that what works best is a dynamic combination of solitary, pair, and group work, depending on the context, using your best judgement. Paired programming definitely has its place. (Betteridge’s Law strikes again!) In some cases that place may even be “much of most days.” But insisting on 100 percent pairing is mindless dogma, and like all mindless dogma, ultimately counterproductive.
You can do distributed team management without pairing, but without it you miss one important tool for helping your junior developers level up and distributing knowledge through the team.

Dogma is the danger.  Saying "never ever pair program" or "never ever work alone" is dangerous.  One needs to achieve a good balance.  The danger that I see for a lot of companies and organisations is that they reject pair programming out of hand.  They even have open plan offices, but everyone sits there with their headphones, working in their little silo, potentially working in a highly counter-productive fashion.

I would say follow the Agile process.  Every week you tinker and try things.  No pair programming this week?  Let's see what happens if we do 100% pair programming this week?  Everyone sick of pair programming - let's try all doing mob programming this week.  etc. etc.

The critical thing is to keep reflecting on what is (and isn't) working for your team.  Sometimes you need to be bloody minded to make a difference.  Other times you need to have an open mind.  Keep reflecting to work out when you need which :-)

Monday, May 23, 2016

If you can only speak TDD, maybe you'll think TDD?

I just finished reading Through the Language Glass, an interesting popular-press exposition of the relationship between spoken language and perception, and in particular of the "weak version" of the Sapir-Whorf hypothesis, according to which a speakers' use of language influences their mental processing.
An example is given of the Guugu Yimithirr aboriginal language, in which all location-specifying speech acts use only absolute compass directions (NSEW) as opposed to relative directions. For example, if we were standing next to each other, instead of saying "I am standing to the right of Armando", you'd say "I am standing to the north of Armando" (or whatever direction it happened to be). And if we then rotated clockwise together and faced a different direction, you'd then have to say "I'm standing to the east of Armando." G-Y speakers have to think constantly about their orientation relative to the world, since communication about place would be impossible otherwise. Experiments are described whose provocative finding is that this makes it more difficult, e.g., for G-Y speakers to solve spatial puzzles in which the relative spatial relationships between objects are unchanged but their absolute orientation is changed.
What does this have to do with Agile+SaaS? I've been looking for ways to more strongly encourage the students in the Berkeley course to really commit to TDD. (Many do, of course, but some still write tests "after the fact" only because they know we will be grading them on test coverage.) I wonder if one could devise a lab exercise in which students develop some functionality via pair programming, but they are only allowed to speak in terms of test results when discussing with each other. This would be an interactive (vs. autograded/solo) exercise, and the goal would be to get students to use a vocabulary that effectively limits their communication to describing things in terms of test results. Eg "For this next line, the effect I want is that given a valid URL, it should retrieve a valid XML document." I know many of us already (strive to) maintain this mindset, but is anyone up for designing/scaffolding an exercise that would help us teach it to TDD initiates?